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V-r0cK said:
Zkuq said:

Yeah, like I said, the controls look a bit clumsy.

And yeah, I also know it doesn't really take full advantage of the possibilities of VR, but I think that control issues aside, this could improve strategy games by quite a bit. No more scrolling around all the time when you just need to look a bit to the other way, instead just turn your head and you're there. To me, it seems like it could make assessing the situation easier and move convenient. Every type of game can't take full advantage of VR, and every type of game can't even benefit from VR (it can actually hurt a lot of games), but I'd say this is one genre where there could be some benefit from VR and it's actually not apparent at first glance.

I know it's still new and too early to judge, I do think giving it more time this can turn out great for RTS games with how you described it.

I think this game could also benefit a lot with Microsoft's Hololens.  The video gameplay reminded me of a board game table coming to life similar how MS showed Minecraft with Hololens.

The big adventage is that you have more awareness of what is going around you while being closer in on the action. You can have a hi-res screen too, zoomed out top down view to see the entire battlefield, yet simply looking around when catching movement or an icon popping up in the corner of your eye works great, and allows greater immersion since you can be much closer to the action.

It would work with hololens too, yet I don't see the advantage of that. To me that would reduce immersion.