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rocketpig said:
scydrex said:

rocketpig said:

The numbers aren't as important as the overall paradigm shift to the 360 in NA. The 360 has snatched up many formerly PS exclusives and they're really boosting their numbers in NA as a result.


I wholeheartedly agree there. If it proves anything, it's that loyalties are fickle in the industry. Franchises like Metal Gear and Final Fantasy were part of Nintendo consoles' libraries years before they became PS-only exclusive.

Unless a company bribes you with a ton of cash to publish your game solely on their machine, I don't see there's many incentives to publish your game for a single platform. Investing gurus have told people not to put all their eggs in one basket for years.

It could be that in a decade or so, exclusive library content will be almost non-existent, at least where third parties are concerned... who knows?

I think that will become a reality next generation when middleware developers (like Epic, for example) start creating cross-engine support (such as tools to downconvert UE4 games to UE3). The Wii took everyone by surprise this generation but don't expect it to happen twice in a row. 

 

Quite plausible. It will also depend a lot on the console focus, control schemes. It wouldn't make much sense to publish a game like Warioware on the 360 (lacks the motion control), or a game like Warhawk on the wii (like the robust online infrastucture), as they are currently configured.

By the way, have Alessandra and Adriana returned your phone calls yet?



Make sure the shadow you chase is not the one you cast.