Slimebeast said:
Zekkyou said:
Some notes, just to preemptively clear up any possible confusion: The standard PS4 version of Titanfall 2 runs at a dynamic resolution to help it stick to its 60fps target. It spends most of its time at 1000p (1000p + 16.6% = 1080p), and during highly taxing scenes, can reach as low a 720p (720p + 125% = 1080p). Since the majority of games run at a native 1080p on the PS4, the difference between the standard version of most games and their Pro super-sampled 1080p equivalent won't usually be as significant as in the OT (at least as far as image quality goes). As for the full Pro version, i'm not aware that we have firm details about it yet. We know its resolution has been increased, but we don't know to what degree, if it's still using a dynamic resolution, checkerboard, etc. If anyone knows more on this front, let me know!
Edit: Downsampled, not supersampled.
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In your edit you change your wording to "downsampled" instead of "supersampled", but isn't the term supersampled actually correct? I thought that's exactly what the PS4 Pro does when you run games on a 1080p monitor - the PS4 Pro internally renders the games in a higher resolution (I don't know if it's literally 4K or 1800p, but at least the resolution is much higher than 1080p) but then supersamples the image down to a 1080p outputted image.
I'm not saying it's wrong to call the process downsampling because the technique is traditionally called downsampling too, but I thought supersampling also is correct. They're actually the same thing?
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You're correct, downsampling and supersampling are functionally the same thing. I was very tired when i posted that, and thought i'd put multisampling. It seems i made a mistake in correcting my mistake :p