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its like this, if you can do a game all programed in 16bit FP the ps4 pro is capable of doing 8.4 trillion calculations per second, but if you have to use all 32 bit FP, it will do 4.2 trillion calculations. because there isn't just 16 bit games that value will never be achieved, but unlike before, where there was 32 bit FP registers, if they were all used or not was irrelevant, now that 32 bit space can be divided by 2 and do 2 different calculations at the same time, this means, that if it used, the GPU power is somewhere between the bottom 4.2 trillion calculations per second and the illogical 8.4 trillion calculations per second, where it lands, depend how much does the game use the 16 bit spaces for some stuff.



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