I played over 2 hours of windlands last night, no more motion sickness. After a learning curve of a brick wall, ie repeatedly smashing into walls, I'm starting to get the hang of it. The small amount of checkpoints, floaty movement, bouncing/sliding off uneven surfaces and edges can still be pretty frustrating, and my neck wasn't too happy with the wild movements trying to quickly hook on to a tree when things went wrong again.
But at the end of the night I had still managed to get all the crystals in the Jungle level (plus 27/40 tablets) and completed the challenge course (in 16 minutes, with the online record at 1 min 20 seconds...) Climbing to the top is certainly worth the admission price. It feels like the dark souls of platforming, plenty of deaths and obstacles that a first seem impossible, yet rewarding when you get the hang of it. And it all played out in lovely well crafted vertical levels that are fun to explore. I took a peek at the city level before heading to bed, looks impossible :)
Eurogamer put up a review for Robinson: The Journey. They're not very positive about it, citing the high price in the UK (it's full price there apparently)
It's a small part of a small game, though, and Robinson: The Journey is slight. There's a premium feel to how the world you explore looks and feels, but the price-tag Robinson: The Journey commands is noteworthy seeing as it doesn't offer that much more than Rocksteady's more reasonably priced Arkham VR.
Is the game only 2 hours long?
Eurogamer Italy instead says: It is a pleasant adventure that's fun, even long-lived.
And PS Lifestyle: It’s not only the best looking game on VR, but one of the longest virtual reality experiences we have so far.
I'll find out for myself on Thursday. One thing all these VR reviews have in common is that they're all over the place.







