Barkley said:
Actually downsampling/supersampling/whateveryouwanttocallit IS just more res, the difference is it is the resolution the game engine is rendering at, rather than the resolution the game is display at. It's displayed at 1080p, but the game is rendered at a resolution above that. It gives a better quality and more accurate image that loses less of the quality in assets and reduces dem jaggies. |
Yes, I understand that much, jut saying it's silly to say the difference is from more res when you aren't displaying in higher res (even more when people will assume that it's like 1440p or 4k being displayed), and considering there is also better texturing, shadow maps, etc.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







