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Mbolibombo said:
DonFerrari said:

He doesn't, but the mods do. And permalite have advised you twice on first participate on your thread and second to drop this line of conversation. I haven't seem you follow any of them.

 

I already adressed why I didnt answer my own thread for the day which I did in a polite way, he didnt tell me to drop it just that it was going the wrong way and I obliged, and I have participated it since. Not sure how you missed that.

 

As for the multiplayer part, while a great addition in it self I am not sure every game need multiplayer just for the sake of it. I enjoy it, but in terms of how it plays I prefer other games with similar multiplayer over it.

Ok, if you think you have take part of the conversation as a whole after the two warnings.

S.T.A.G.E. said:
DonFerrari said:

All 4 games had me on a pinch trying to play on crushing.


Oh yes, I remember those instances. I hate when they bob and weave when you have a perfect headshot lined up and then bury you in bullets. Tomb Raider tried to copy the armored guard and it didnt work out as well. ROTR was a bit better with less of the same NPC's running up to you. Tomb Raider has superior puzzles, but everything from weapon handling and actual gameplay have to go to Uncharted for me. Tomb Raider was just way too easy.

 

The worst parts is like on 4, where they will toss grenades in sequence and won't leave you a single covering spot, and while you have to run from one to another you will either find those armored guys or some laser pointing to you that leaves you spare seconds to try and kill the normal guys and clear the level a little (besides on some sequences you getting out of bullets unless you move closer to danger).

COKTOE said:
S.T.A.G.E. said:

Oh yes, I remember those instances. I hate when they bob and weave when you have a perfect headshot lined up and then bury you in bullets. Tomb Raider tried to copy the armored guard and it didnt work out as well. ROTR was a bit better with less of the same NPC's running up to you. Tomb Raider has superior puzzles, but everything from weapon handling and actual gameplay have to go to Uncharted for me. Tomb Raider was just way too easy.

Did you find a specific UC to be more difficult on crushing? I kinda think UC1 was the toughest. 2 had that awful, AWFUL final boss battle though. Full red alert VGChartz question.

I would say first as a whole was harder, but probably because of their gameplay not being improved yet, but on 4 I had more "impossible" areas to finish, like 3 or 4 very hard... start of chapter 21 (if i'm not wrong) is totally impossible if you die and try from the autosave (where you are close to Sam and needs to climb down to pass inside a ship), but if you put it to reload it gets a lot easier (more bullets and two enemies you can kill with stealth plus fast meelee). Around chapter 15-17 on the tunnels when you get 3 waves, the boobytraps that explode and is very luck based to avoid all of them in one section, and the last boss fight without slowtime cheat, I had to really react very fast).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

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http://gamrconnect.vgchartz.com/post.php?id=9008994

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