Mr Puggsly said:
Oh boy... First of all the stealth play is a fucking bore in UC4. Its literally sneak up choke people. Tomb Raider has a bow and that makes it much more enjoyable. Uncharted has better looking environments but its linear or wide open areas with nothing to do. Exploration in much more satifying in Tomb Raider. It has tons of side stuff as well. The traversal mechanics are fine in both. But again, there is more to actually explore and superior puzzless in Tomb Raider. Better gameplay in Uncharted? Endless bullet sponge enemies and linear levels is Unchated in a nutshell. The weapons are pretty much limited to pistol and assault rifle for 95 percent of game as well. The best parts of UC4 arent gameplay. UC4 is hands down better in story and graphics but thats really it. |
Since I very much don't like sandbox and open world, I thank UC for being more linear than TR, and even don't like much of the freeroam on the driving part of UC4. Bullet sponge is a issue, but the alternative would be load the level with even more enemies or to make you even less resistent to bullets on crushing so I'm not sure it would make the game better.
Mr Puggsly said:
The Order is kinda bad. It looks fantastic but the gameplay itself is incredibly tedious. Too story driven, cant skip cutscenes, long scenes of following people listening to dialogue, action felt too scripted in many cases, very linear, no multiplayer content, etc. The gunplay actually felt pretty good, but there isnt much of it during a playthrough. If you could skip story in The Order it would be very short. The game got attention for presentation and people wanted a Gears experience on Playstation. But the game is genuinely bad. In fact, The Order gave me a better appreciation of Ryse. Ryse felt deep in comparison. |
Try to remember to use multi-quote.
I kinda liked the order (even more because I loaned from a friend), but a lot of the criticism it gets is certainly deserved, but for me the 8h of gameplay was worth it.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
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