John2290 said:
Slimebeast said:
But Witcher 3 is not an RPG, it's an action-adventure game masquerading as a Western RPG.
Witcher 3 plays exactly like Red Dead Redemption, and it's ridiculous how seldom such an obvious design choice is mentioned. The Polish Project RED guys took so much from thier beloved Red Dead.
Witcher 3 limits all the RPG mechanics so that it plays out just like an action-adventure game. There is no meaningful leveling up or customization because everything is restricted to the minimum by the developer (leveling, experience, skill tree, equipment options, skill options, loot, alchemy - it's all restricted and controlled by the developer).
Witcher 3 is an extremely controlled experience, just like modern game design dictates, but with the illusion of choice. Witcher 3's choice is only in the story path, there's nothing else. It's not an RPG.
Oblivion is an RPG, Skyrim is still an RPG, but Fallout 4 and Witcher 3 are not.
This is the scandal of game journalists, that they are unable to identify these things (about Witcher 3).
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I hope you're trolling. I have spent over 400 hours on that game now plus the expansions and the next best thing in terms of choice is Divinity OG or some other modern Arpg and even with that said the witcher 3 is a cinematic experience rivaling that of linear focused games like Uncharted at the time of release. The RPG mechanics are tied up in the crafting, potions and mutons and get pretty deep.
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I don't think he is, TW3 really lacks a lot of RPG mechanisms, but I (still) wouldn't go as far as to call it action-adventure - it's still action RPG, but very limited one.
As I said before, it is trully sad that in open world action RPG genre undisputed kings are still games old 14/15 years - Gothic 1/2 and Morrowind - even though they all have their share of problems. Industry is steadily watering down genre and although we're not there yet, I'd say we're very close to action-adventures masquerading as action RPGs taking over (well, Horizon being one of examples).