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S.T.A.G.E. said:
Cirio said:

I don't understand either. I thought Uncharted 4 was boring with poor pacing and a story that felt like it dragged on forever. In fact, I haven't even finished the game yet because I don't have any motivation to play it, and I bought this game at launch. Just so people know, I have platinum trophies for Uncharted 2, 3, and Last of Us, so I'm not a ND or Uncharted hater by any standards, in fact I am a huge fan of the franchise.

The larger maps IMO did not suit this game. The more mature storytelling didn't suit it either. The stealth is broken/BS, and the rope jumping mechanic seemed like an annoying tacked on feature. As with the story, I completely lost interest after about Chapter 15. I felt they could've ended the story much sooner, but it seemed to just drag on forever like a cat and mouse game. If this wasn't an Uncharted game I am certain it would've scored in the mid-upper 80s in Metacritic (which is not bad but is IMO more consistent with what this game deserves).

Uncharted has a deeper story with more loose ends to tie up since they introduced a new character. IMHO they handled his borthers addition masterfully and in a way most gaming devs would've failed to even attempt. It makes Tomb Raiders writing look very simple as well.

Well like I said, I never finished the game because I found it boring so maybe they did finish it gracefully. However my issue is with the pacing of the story. It didn't keep my attention like the previous games did and felt like it dragged on forever. To me it feels like they could've ended it much sooner, but for the sake of having "Nate's grand conclusion" combined with living up to TLOU's legacy, they stretched the story and game out longer than they should have.