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Zkuq said:
Ka-pi96 said:

I dunno, I think it`s fair to allow devs to charge for the updated features (on already released games only of course). They have to go back and spend time/money on doing that update so what`s the incentive for them to want to do that unless they have the option of actually charging for it?

They shouldn't have external incentives like that, I think. I think it's somewhat comparable to the trophy thing we had on PS3. The first games didn't have trophies, yet some of them got trophy support patched in. I don't think anyone charger for it, and I don't think anyone was allowed to either. I think this feels kind of similar. You have a point though, I just personally think it feels wrong. I hate it how absolutely every single thing in gaming seems to revolve around money these days.

Life revolves around money.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."