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NJ5 said:
Smidlee said:
The point is if you want to put a lot of effort into graphics then would you want to have 88mb of ram to work with or 256 mb-512 mb of ram to work with. Wouldn't you target those who actually bought a console for graphics?

 


As I said, that's tangential to what was being discussed. This discussion started when you stated an opinion which was partly based on the incorrect assumption that maxing out the Wii was about as expensive as maxing out the PS3 and 360.

Regarding the part of the argument you're talking about now, I don't think it works that way most of the time. Very few developers are really about graphics above all (Epic is an example, I don't expect them to focus on the Wii). Most developers will just see the Wii as a cheaper way to make their games, graphics being an afterthought. This doesn't mean they won't care about making good graphics, they still will, it just means that the choice of platform won't be determined by graphics.

 


So when it comes, for example, developing GT5 you believe it would be cheaper to cram the game into 88mb of ram than into 256mb -512mb of ram? Maxing out any system requires lots of time and effort. Now the Big N has a real motive in trying to max out the Wii as they aren't just selling a game but also their system. I wouldn't expect those outside of the Big N to waste too much resources trying to do the same. It the same with games on multiplatform.