Wright said:
That's the thing. VIII is fun while playing to win. Enemies escalate just so that there's always a constant sense of challenging, in the same vein your characters level up and become stronger; at no point the game gets unfair (especially not if you take into account Junction/Refine) except for, perhaps, Omega or Ultimecia. The only complain I can get from not wanting to level up is that you want the game to become a breeze at one point, rather than keep the difficulty throughout. It's the same principle that other games have applied, like Elder Scrolls: Oblivion. It's not a bad concept at all, unless, yeah, you want the game to become extremely easy at one point. All Final Fantasy games feature lack of balance at one point or the other. VIII's only issue is that it takes easier to get there than the rest, but that's pretty much it. |
Killing any enemies I find is my path is not playing to win in Final Fantasy VIII. Playing to win is doing whatever you can within the game's rules to win. If then the game sucks the blame should be on the rules and those who dictated said rules. Am I supposed to know before playing it that the game will become a breeze if I do my best?
It's like the last time refueling was allowed in F1: Due to advancements in tech since the last time it was allowed, teams were able to know when a car was going to stop to refuel, so whenever their car got close to another car, if said car was going to pit earlier, the team ordered their driver to wait until the pit stop of the car before them and then push to overtake it with strategy rather than take risks and waste time fighting on track. This made races boring to watch due to the lack of action on track. Should I blame teams and get angry at them for for doing their best to win? No, they're doing what they're supposed to do. The problem was refueling.
When FF V or IX became as unbalanced as VIII?
Would it be fine to you if the next Dark Souls got harder the more souls you collect? That would be pretty much the same.
EDIT - Trivia time: Omega is always level 100 (at least on PSX), so leveling doesn't make it harder.







