By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JRPGfan said:

Nintendo? doubt it.


1) it can break a console..... mods have a habbit of doing that.
2) it varies the performance & experiance.
3) it can lead to by pass cracks to get around DRM, and allow homebrew and piracy.

^ Nintendo will make a big deal out of all 3 of these things, and go Nope, no mods.

As a modding veteran, I can tell you...

1) No, they don't "have a habit of doing that" at all.  Even on PC you would have to try real hard and b3 spectacularly stupid to do that.  With regards to Skyrim and Fallout's setup for mods on consoles, you would have to really try hard to even effect your console, if it is even possible.  You could break your game maybe, thiugh the training wheels make even that a challenge.

2) It obviously varies experience, that's he whole point, and a point Nintendo clearly doesn't mind judging by how many games on Wii U had upwards of 4 supported controllers and control methods.  As for performance, Bethesda moderates that pretty well and besides, 90% of performance impacting mods require more space on the system than any of the consoles will allow mods to take up.

3)  Any mod attempting to do that is scrubbed out by Bethesda real quick and that's actually quite dificult to do within the mod system accessible on consoles.  It would be easier to do it yourself the old fashioned way.  Mods don't raise the risk of this in any real way, especially since mods on Switch would never touch game data as they would need to work like the data packs for XCX in Wii U, meaning no, it cannot do what you just said *at all.*