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Smidlee said:

You the only one I've seen who made this claim. 3d art cost no matter the resolution of hardware.

HD demands more on the hardware since you can see more details of the 3d models for a distance. The hard work still has to be done on the 3d models so the models doesn't look like crap with close ups. Yet in games like SSBB these details are seldom seen during game play running only in 480p.

Also it noted that developing a game when it comes to the expensive art can be uses for both 360 and PS3 with easy since they pretty close in power. This is the reason why the Wii version of Civ Revolution was put on hold while Ps3 version wasn't. The art work had to be totally redone with the Wii version and Fixaris didn't have a PS2 version to fall back on nor the man power to continue.

 


^ Bolded. You obviously aren't very well informed. A quick example off the top of my head:

http://arstechnica.com/journals/thumbs.ars/2007/12/18/kazunori-yamauchi-dishes-more-gran-turismo-5-details

Kazunori Yamauchi: GT5 cars take 6 months to model

"In GT and GT2, both for PS1, a designer spent a day to model a car. In GT3 and GT4, for PS2, the same worker spent a month modeling the same car due to the increased amount of polygons. In GT5 for PS3, they require six months to do the same job," Yamauchi explained.

 



My Mario Kart Wii friend code: 2707-1866-0957