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Wright said:
Player2 said:

1 - Money is useless in FF8.

2 - Yes, it's useful only if you're playing to lose.

3 - AP can be gained by carding enemies so they don't give EXP (very slow and tedious) or kill a bunch of enemies with Seifer or Edea (they aren't permanent party members) or at the cactuar island (high AP, low EXP) if you're impatient.

4 - Killing bosses is fine, they don't give EXP.

5 - Playing the card game is faster.

6 - Achievements? really?

7 - Get the items from refining cards, card dragons (no EXP) for the fangs.

I just gave you some reasons, they weren't stated for discussion or something, particulary when there's certain points we're not going to agree in regardless of what's stated . In fact your whole rebuttal in point 3 gives some strange twists in order not to get EXP, which I can understand coming from where you stand, but seriously, nothing like killing some monsters without that contrived way to generate AP, even if you level up from time to time. It's faster, it's more fun to do, you can do it whenever you want and not wait for a specific story-segment.

I don't really understand what problem you have with getting EXP since Junction/Refining can broke your characters to the point of not caring if your enemies level up with you. I mean, you could have complained about that I guess, but...

Gaining AP at the cactuar island is actually faster than at other normal battles and more AP earlier is not needed because the game is very easy this way. Besides, if more AP is needed you get Seifer very early and bosses give APs too.

The problem with EXP is that I think that a good game must be fun to play when you're playing to win. Yeah, complete lack of balance is another problem FF VIII has.