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NJ5 said:
 

This means that maxing out the Wii in terms of graphics is still cheaper than maxing out one of the HD consoles. To make it even worse, when making a HD game you typically have to develop your game for two platforms, since it's hard to financially justify making PS3 or 360 exclusive games (unless you get a moneyhat from MS/Sony, in which case you probably won't worry much about costs anyway).

 

You the only one I've seen who made this claim. 3d art cost no matter the resolution of hardware.

HD demands more on the hardware since you can see more details of the 3d models for a distance. The hard work still has to be done on the 3d models so the models doesn't look like crap with close ups. Yet in games like SSBB these details are seldom seen during game play running only in 480p.

Also it noted that developing a game when it comes to the expensive art can be uses for both 360 and PS3 with easy since they pretty close in power. This is the reason why the Wii version of Civ Revolution was put on hold while Ps3 version wasn't. The art work had to be totally redone with the Wii version (limited ram) and Fixaris didn't have a PS2 version to fall back on nor the man power to continue.