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So the development kit spec rumour is now considered false?

Four ARM Cortex-A57 cores, max 2GHz
NVidia second-generation Maxwell architecture
256 CUDA cores, max 1 GHz, 1024 FLOPS/cycle
4GB RAM (25.6 GB/s, VRAM shared)
32 GB storage (Max transfer 400 MB/s)
USB 2.0 & 3.0
1280 x 720 6.2″ IPS LCD
1080p at 60 fps or 4k at 30 fps max video output
Capcitance method, 10-point multi-touch

Still seems much more likely to me as a realistic spec and probably if anything slightly above the final retail product which is normal for development kits. Remember wii u development kit 352 gflops but retail wii u 176 gflops.

I'm still going for somewhere around 400-600 gflops docked and maybe 250-350 gflops on the move for the final product with a few hardware optimisations and updates here and there to max out performance using slower, cheaper DDR3 memory, extra caches etc.

I just hope when we start seeing the games which aren't as impressive as expected people don't roll out the old excuses of developer laziness or developers not used to the hardware and a step learning curve.

Still think the Switch is cool looking and could be good but not going with a spec based on people's wishes rather the hard reality that Nintendo cost down their hardware to a very low price unless their is evidence to proof it in the software technical performance that shows otherwise.

Still happy enough with a product that allows 360/ps3 quality games on the move with a bit on top and capable of fantastic cartoon graphics at 1080p 60fps at home for Nintendo's brilliant software.

For a portable, battery runtime is critical and by Nintendo cheaping out on the hardware battery life is maximised so its not all bad news as long as they don't go too cheap for the battery itself.