Chazore said:
@Bolded part, well of course it will, because it shows that you aren't on the same level of understand that I am =P. I've followed a lot of VA's for years from movies to tv shows and even to games. Did you know Reinhardt'sVA also plays Dredd in the Judge Dredd animated Superfiend short? (made by the same guy who made the 2012 Dredd film), or that Reaper's VA is the same one who played Blu From Foster's home for imginary friends? (seriously hard for me to unhear lol). You say that you claim to not be saying that they aren't as important, but go on to say that they aren't "essential" and yet we see plenty of games around us today that have more VA going for them than the old NES days where there was just bleeps and music in the background. ME:A will have prominant VA's, the enxt ES and Fallout game will have VA's, practically most AAA games will have VA's, heck even some indie games have them and there are even some dedicated Skyrim modders out there who have some voice work for their own mods. Those that tend not to contain VA's are the very low budget games and games like Pokemon which have never bothered with VA's. There is still a large majority of games out there today that require voice work in one way or another, from announcing to storytelling to playing a character or even singing in the background. The voice is a powerful tool, just as much as the eyes and the hands, the chords are not lesser than the hands, otherwise we'd be talking more with our fists and our pencils than going out and using our voices to get things done. @Bolded 2, well that's you and not me. I've got a bunch of mates that come up to me and let me know that they thought someone in a game sounded like someone they knew, thenw e look up said eprson and find out it was someone we've known beforehand and reminisce about their past works and even their upcoming ones too. You and I look at VA very differently though, but the thing is, you really have to understand just how important the voice can be for something, it isn't a thing you just disregard on a whim as nothing (otherwise we could do this for plays and acting in general since silent films at one time were at the top of the charts a century and a half ago).
I'm sorry but I cannot agree to disagree. You're still taking it in as though VA's are on their tod and not as important, you aren't moving from that stance and I can see that. I know you don't see eye to eye but I wish you would consider the importance of VA in general. Maybe in a few years you'll see or perhaps never at all (which would be a shame in terms of understanding). |
Nope, I do not know about the VAs and that's the issue. I don't know how many people do either... You have followed them but most people aren't you and don't follow the VAs in games very strongly. Cause if that was the case, when franchises changed VAs, the sales would see a considerable dip if it mattered all that much. But most do not.
I said they aren't as essential as game developers. Yes they do have VA's but the issue is, how many people buy them for the VAs over gameplay? Cause I doubt most do... VA helps sure but more so than the gameplay?
And yea, those games do have VAs but again, I don't see why having mediocre VAs is as bad as having mediocre gameplay. If a game is filled with bugs, has bad gameplay, and etc, then that game will get a lower mark and will be far more disliked than a game with bad VA but checks the gameplay and other elements.
I mean, I don't get what we are supposed to do if you don't agree to disagree... We have different viewpoints and neither of us are going to convience to other so... ¯_(ツ)_/¯
I guess I will just stop replying?
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