Chazore said:
We're still getting to that point where devs>VA's rather than being the same. Again my earlier point where you may as well make it out that devs get paid a metric ton more than VA's and then we reach back to the same situation where VA's don't get paid enough. Are you as interested and into voice acting like I am?, because you sound like you're more for the dev side of gaming than generally for VA's. I understand both sides, but I also know VA's really do get underpaid for what they do and they only have a single set of chords, devs have hands and the means to keep on working. When a VA loses their voice or it gets damaged, their entire life career is shot, at least with devs you have multiple projects to come up with or apply for, VA's don't get that luxury when their only means of work are damaged. Most add on content these days in the form of "expansions" does involve VA work, unless it's shiny weapons, in which case those happen with all sorts of games, but you do realize that a lot of expansion content does actually include VA work in the form of returning characters and even new ones. Look at Starcraft and the whole announcer pack deal going on, they had to get those VA's to return to a game that's been around for nearly 6 years now. See I disagree with your viewpoint because I don't think it's essentially being fair at all to those who put their chords on the line and work for it. Your viewpoint is telling me that VA's don't really matter all that much when they actually do matter like it or not. I know you're not as passionate for voice acting as I am, but at least understand how important voice acting is to any industry rather than brushing it off as mediocre and non important.
You're different from me then, because I tend to buy games that can also have popular VA's attached to them. Take Steve Blum and Bullet Storm for example, I mostly bought into the game due to him being involved, same goes for Tara Strong. Gameplayis an absolute must btw, so yes gameplay has 100% got to be there with the game, if it isn't then it's a bad game.
With VA in TV shows, that's also a must because they are based on those acting. I still hold gameplay and VA in the same league, if the VA is terrible, then high chances are I am not going to find the game as fun or memorable. |
Well... I do play Nintendo games which have hardly any voice acting so maybe it is a lot harder for me to understand where you are really coming from. Cause like, I am not saying VA's aren't important, I just don't find them as essential to the game as game developers. When ever I bought a game, I never thought about the VAs even once. I have thought about the gameplay, the story, the art style and etc but not really about the quality of the VA. There is no way I can see that VAs are as equal as game devs as far as making a game goes. So lets just agree to disagree.
And I havn't really seen that many, you have Cod with its mappacks and skins, you have BF with its mappacks and skins, you have GTA with its modes and etc. Like sure there are some such as Witcher 3 but even in that, there are more skins and cosmetics and other dlc than VA. The devs had to make the world, make the characters, make them all work and etc where as the only thing VA did is VA. And I get the whole argument of if they lose their voice, they can't work in the industry anymore but it is not the duty of the company to take care of that. It is the job of the VA to ensure they don't lose their voices. They made their choice to pursue this carrier path and they should know how to keep their voices in check. I do acknowledge that it matters but I will not say that it matters as much as the gameplay and etc does.
I actually have like no idea or either of them are. Glad I searched Tara Strong though, just damn.
Anyway, lets just agree to disagree
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