Captain_Yuri said:
I agree that it is what they should do but they are all fighting for money. Games, while they do sell a lot, doesn't mean they give unlimited profits to the companies. Yes, we have companies taking up pretty huge profit margins but that is how businesses work. If there is suddenly a price war between different roles, then the company will have to take care of all of them which will lead to lower net profits which will lead to lower stock value which will lead to layoffs. Not saying that is exactly what will happen but it could if they handle this poorly. I am not saying their current thing is perfect either but all I am saying is that Publishers need to look after the rest before making any deals with VAs. Because if they don't then the more essential groups will go on strike and the games themselves will be haulted then. The Publishers need to make everyone happy while making sure that everyone gets compensated for the specific role accordingly. Because as soon as a party that arguably isn't as important to the game gets more than the ones that arguably are, there shall be lots of shitz hitting lots of fans and it will be a shit fest if not handled correctly. |
Publishers have compared the gaming industry with the movie industry for years. Well, now they are facing the same problems the movie industry has had to deal with for years.
And I disagree with you. Voice actors and developers aren't fighting for the same money, because there is not a fixed amount of money used to pay all of them. The publisher fixes a budget, yes, but in that budget everything has to be taken into consideration, and a higher cost for voice actors won't affect the money to pay the rest of the people involved in the production of a game. After all, we all know that publishers spend more on advertising than in the game production itself.
And if publishers face troubles for paying their employees what they deserve, maybe it's time to take a look at what the f*ck they're doing with the millions they get from the games, season passes, dlcs, companion apps, etc they sell. Maybe the problem is not the people that creates the games, but the executives that run the companies.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
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