JEMC said:
What devs (and also directors, writers, composers, etc) should do, then, is demand the publishers to pay them what they think they deserve, but not complain because voice actors are doing it. |
I agree that it is what they should do but they are all fighting for money. Games, while they do sell a lot, doesn't mean they give unlimited profits to the companies. Yes, we have companies taking up pretty huge profit margins but that is how businesses work. If there is suddenly a price war between different roles, then the company will have to take care of all of them which will lead to lower net profits which will lead to lower stock value which will lead to layoffs. Not saying that is exactly what will happen but it could if they handle this poorly.
I am not saying their current thing is perfect either but all I am saying is that Publishers need to look after the rest before making any deals with VAs. Because if they don't then the more essential groups will go on strike and the games themselves will be haulted. The Publishers need to make everyone happy while making sure that everyone gets compensated for the specific role accordingly. Because as soon as a party that arguably isn't as important to the game gets more than the ones that arguably are, there shall be lots of shitz hitting lots of fans and it will be a shit fest if not handled correctly.
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