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Well, the big difference here is FP16.
In xbox and ps4, FP16 are not pratical because they calculate with FP32 then converts to FP16.
On a native FP16, maybe they can run everything on double speed.
One of the details NVIDIA gave is that they are not only providing the hardware, but also the software, maybe they are preparing the libraries to take full advantage of FP16 operations. 32 bits is too much precision in the vast majority of cases. It could also double the effective memory bandwidth!
So, here may be where switch shines.

But if not and we still on FP32, its 750 tflops docked, 500 on the go, and only 50 GB/s memory bandwidth. And no ESRAM like wii U or xbox one. So, nowhere near to xbox one.