| Viktor said:
Problem is the general software sales environment wasn´t really good to begin with very few exceptions and it saw steep decline even from just earlier this year to now from that already niche level of sales performance, the most apparent example we will see, will be tomorrow with the bad performance of WoFF. That almost all Japanese PSV games in the past 1-2 years also became multplats including PS4/PS3, isn´t just because of Sonys push, but the obvious fact that PSV software sales are too low on their own and just not profitable enough for the majority of releases, professional businessmen saw the painting on the wall and acted accordingly. The Atelier argument is weak, like I said in the first reply, besides parts of the scenario/story the games are very different in design/aestetics and gameplay, therefore anyone unbiased would admit that these games aim different demographics. The argument gets even weaker if you consider that the next Atelier game on PSV, that actually is a completely new mainline entry and not a port/remake, is predicted by YSO to perform badly with <25k units first week on PSV. Sales are already almost at rock bottom. |
Let's just agree to disagree. I genuinely can't agree with anything you've said so far, lol.







