| Mummelmann said: Nexusmods was down almost all day yesterday, there's some insane traffic going on right now. Just shows how massive mods are, I'm pretty sure that the vast majority of late sales of games like this is due to the possibilities with mods. I currently have around 90 active mods and plugins now on Skyrim, but I'll do a clean install some time and go balls to the walls and create an insane looking, insane playing Skyrim to be proud of! ![]() |
Aye, the traffic got so high that they had to shut fof downloads using NMM XD. I was wondering why the hell half my mods I lined up the other night weren't downloading.
Just a few days since launch, we already have the Static mesh improvement mod up: http://www.nexusmods.com/skyrimspecialedition/mods/659/?
I've already got a load of mods installed from NM as well as Bethesda.net. Hell of a lot faster than what I was going with in early 2013. Still waiting on LOOT to be updated for SSE support, though so far I've been fine without it.
The cool thing about Skyrim being on a 64-bit engine means the modding capabilities will be limitless on PC (consoles to a degree). That means hardly much slowing down to a crawl like OG Skyrim
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Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.








