Kresnik said:
Hardware sales are worrying, but your point about software sales is exaggerated. Vita games which have outsold their PS4 counterparts this year: - Dragon Quest Builders (300k) Hardware sales may be falling, but software sales are a long way from being "not at a sustainable level anymore". All of these games are relying on the Vita SKU to pull up the total sales of the title - in most cases Vita version is vastly outselling the others. It's going to be at least a couple of years until software sales are at a level where it's no longer worth the investment; it's certainly not the case when the Vita version is the best selling version. Next up - World of Final Fantasy & Sword Art Online. |
I´m talking about the evident sales trends that show steep decline. Your list is actually a confirmation since DQBuilders is almost a year old and most of the list that are from your point of view supposed to be good, actually show clearly declining software sales compared to previous entries. PS4 software sales in Japan surely aren´t a barometer of success, my point is, that the gap between those two is closing, one shows a mildly positive trend, while the other is in the negative (PSV), starting from an already at best ok level. A comparison of the Top 10 selling games this year on PSV and PS4 is also very telling, with PS4 ending the year on top of PSV. But more importantly, just take a look at the actual software sales performance in the past months. It also doesn´t help that World of Final Fantasy looks like to be a flop in Japan (WoFF PSV: ~50k first week), that the PS4 version performs even worse isn´t exactly encouraging either, the same story with the new Sword Art Online, another game with a notable decline compared to past entries.