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Miyamotoo said:
DonFerrari said:

Halo 3 sold 12M on a likely 20M userbase, while Halo 4 got on 10M on likely 60M+ userbase, that is the point. They wouldn't have changed much more than perhaps 10-20% if the userbase was 40M

And how much would Halo 3 sold on 10m user base, how much Halo 4 would sell on 30m instal base, how much would U4 sold on instal base same like XB1 (23m), thats a point.

Halo 3 on a 10M userbase? Probably close to 10M. Halo 4 probably wouldn't be much affected by halfing the userbase, perhaps 8M instead of 10M, perhaps even 10M the same (most loses probably from less bundles sold). Would halo 3 sold 48M if launched on 85M userbase X360 got at end of its life? Would it have sold 120M if 200M consoles had been sold? UC4 would probably sell the same 8-10M with 23M consoles. UC1 to UC3 shows that even though the franchise got a lot better and the userbase escalated quite a bit the growth on SW sales weren't anywhere nea linear. Same with CoD, attach ratio for CoDs on the first 2 years of this gen were a lot higher than last gen, but then right now it isn't holding at the same standards. Know why? Because attach ratio decreases with more HW sales, because the lower the HW usually the more dedicated the fanbase.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."