Miyamotoo said:
You missing point, how much MK GC would sell if instal base of GC is higher, or how much MK8 would sell if Wii U instal base is twice of actual instal base. Thats my point when people comparing sales of U4 on instal base of 45m and Halo 5 on instal base of 23m. Call Of Duty selling exactly twice more on PS4 than XB1 because there are twice more people having PS4 instead of XB1, attach rate for that game is identical on PS4 and XB1. |
So let me understand... MK solding about flat between GC and WiiU (50% userbase difference) isn't an evidence that userbase and attach ratio aren't constants, but one case of CoD being 2:1 and matching userbase is? So for you the odd man out is the evidence to prove your point while the norm that almost all games don't behave like that must be ignored?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."