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Unless I've been completely missing all the related industry news stories, there aren't any publishers complaining about the limitations of developing games with strong visuals on the platform.

Why not? Because it really isn't a major concern, particularly not if it would mean a protracted development time for a given project. One of the more appealing aspects of developing for the Wii is reduced development times and budgets.

Of course, the vast majority of gamers who are particular about strong visuals aren't gaming solely on the Wii. That's not the major selling point of the Wii, it never has been and I'm willing to bet big money it never will be.

If solid middleware game engines start becoming common for the platform, great; I'm all for improved visuals on any given platform. But would that convince me to start buying games for the Wii over the PS3 or 360 on the basis of strong visuals? Of course not. They still won't compare.