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The second news post of today

 

OFFWORLD TRADING COMPANY'S NEW EXPANSION TELLS "INTERACTIVE STORIES" ABOUT LIFE ON MARS
http://www.pcgamer.com/offworld-trading-companys-new-expansion-tells-interactive-stories-about-life-on-mars/
The interplanetary economics simulator Offworld Trading Company got a big expansion today in the form of new DLC called The Patron and the Patriot. It adds two new CEOs to the game, each with their own bonuses and perks, as well as additional colony classes with individual needs, selectable campaign lengths, and new story-driven campaigns told through "six interactive short stories about life on Mars."

 

STEEP, UBISOFT'S EXTREME SPORTS SANDBOX, GETS A BETA NEXT MONTH
http://www.pcgamer.com/steep-ubisofts-extreme-sports-sandbox-gets-a-beta-next-month/
If you're anything like me you've sorely missed the SSX series since its last instalment back in the heady days of 2011, but hopefully Ubisoft's Steep will fill that gap. The open world extreme sports game features skiing, snowboarding, paragliding and wingsuit flying, and you'll be able to compete with friends as well.

 

TYRANNY TRAILER REVEALS MULTI-STRUCTURE PLAYER STRONGHOLD CALLED SPIRES
http://www.pcgamer.com/tyranny-trailer-reveals-multi-structure-player-stronghold-called-spires/
A new Tyranny video and dev diary released today digs into the workings of the game's stronghold system, a staple of any good RPG. But unlike your typical heroic homestead, the player's base in Tyranny will be spread across multiple, massive towers called Spires. Spires are "giant structures that are taller than the clouds themselves," game director Brian Heins explains in the video. They're ancient, and their original purpose is unknown, although they're commonly used as a navigation aid by the people of Terratus. For Fatebinders—that would be you—their benefits are much more practical.

 

STELLARIS OUTLINES FUTURE, TARGETS 'GALACTIC COMMUNITY' AND 'SPACE UN'
http://www.pcgamer.com/stellaris-outlines-future-targets-galactic-community-and-space-un/
Since launch in May, Paradox's sci-fi 4X grand strategy has bore witness to a slew of enduring mods, updates, and official DLC—much like the rest of the developer's back catalogue. Off the back of its first story pack—and substantial Heinlein patch—the Swedish studio has now outlined where the game stands now, where it's going and what Paradox want.

 

PLANET COASTER WILL RELY ON SOPHISTICATED 'GUEST BRAINS' TO DETERMINE ATTENDEE BEHAVIOUR
http://www.pcgamer.com/planet-coaster-will-rely-on-sophisticated-guest-brains-to-determine-attendee-behaviour/
Planet Coaster's developer diaries have discussed the incoming theme park builder's obsessive attention to detail in the past, however the latest is perhaps its most intriguing yet. Entitled 'The Guest Brain', developer Frontier Developments explores the sophisticated and idiosyncratic ways guests navigate and interact with the parks—and how your handiwork shapes their wellbeing.

 

And with the news done, it's time to take a look at this weekend's deals

+GOG

 

+Steam

 

And that's it for the week. Have a happy and gaming weekend.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.