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Imaginedvl said:
DonFerrari said:
       

So explain how Halo 3 sold like double Halo 5 in a smaller userbase or that Splatoon sold more than both with smaller userbase? My agenda is to show that userbase isn't the most relevant part, and could even be used to show how weaker Halo is... from being the console that made people buy original Xbox (tremendous attach ratio) to the sw that broke records for Xbox 1st party on X360 (on a smaller userbase than on X1) to now not being able to push consoles and have people using excuses that it didn't sold better than UC4 because of userbase (comparing to Uncharted averaging 7M on PS3 85M userbase so PS4 already close to it on half the userbase).

So we see a franchise growing weaker and another growing stronger, but you want to dismiss all that due to different userbase... funny enough on several NPDs when X1 version of games sold significantly better than PS4 version you were probably dormant right?

Now you are becoming a bit silly :)

But I get it; instead of sticking to the topic which is Halo 5 sales vers Uncharted 4 sales, your agenda is to prove that Halo 5 is not doing as good as Halo 3. Good good. Whatever floats your boat. Also, I hope you understand that being able to barely beat Halo 5 with double userbase + the fact that Halo 5 is selling less than Halo 3 is even worse for that Sony exclusives right?

Anyway I will stick on the main OP and talk about what matters UC4 vers Halo 5 sales.

Just one more time:

Play Station Four user base = Xbox One user base X 2
VGChartz numbers for UC4 = Halo 5 = 4.2m

No matter what are the other "very relevant parts" if we listen to you; if the Xbox One would have the same userbase than the Play Station Four; Halo 5 would be way higher than Uncharted 4. So proportionnaly; Halo 5 has the best attach rate (double actually) so still do not understand why you can even argue with that.

DonFerrari's main argument is that the relationship between software sales and userbase is not 1 to 1. It is on topic because you keep using the userbase to support your argument.

Here's another counterargument that Don hasn't brought up. Looking at Halo 3, Reach, and 4's sales, the size of the 360's userbase did not have much bearing on the games' sales. In fact, Halo 3 sold the most out of those three entries and yet, it was the first Halo to release on the 360. If you want to use the attach rate argument, then you're going to have to apply the same standard to Halo 3, Reach, and 4. When Reach released, the 360 userbase was twice as large than it was when Halo 3 came out. However, it sold less than Halo 3, so the attach rate is less than half. When Halo 4 came out, the 360 userbase was even larger, over 3x the userbase when Reach came out. However, it sold about the same as Reach. So did Halo 4 flop because its attach rate is less than a third of Reach's whose attach rate is half of Halo 3's?

At that point, attach rate means squat. And why is that? Because the relationship between software sales and userbase is not linear. Eventually, you will hit an asymptote. If you graph the relationship between these two variables with the userbase as the independent variable and software sales as the dependent variable, it's less of this:

And more like this: