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o_O.Q said:
robzo100 said:

My apologies for the OP. As a result you are missing the point. The most basic point I'm trying to get across is that while all games have a fun factor, not all games try to be cool. The premise I put forth is that being cool is subject to generational trends. It used to mean blue/spiky/aerodynamic, then it used to mean realistic/violent, then dramatic/good story, etc... It changes all the time.

Whereas if a game tries not to be cool then it can only end up being recognized for one thing, it's fun factor. Yeah, it's a not a simple theory exactly, but I explained it badly perhaps in the OP.

 

can you define how uncharted tries to be cool? and why it would try to be cool?

can you also define how mario tries to be cool? and why mario would try to be cool?

He says mario doesn't try or is cool.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."