robzo100 said:
My apologies for the OP. As a result you are missing the point. The most basic point I'm trying to get across is that while all games have a fun factor, not all games try to be cool. The premise I put forth is that being cool is subject to generational trends. It used to mean blue/spiky/aerodynamic, then it used to mean realistic/violent, then dramatic/good story, etc... It changes all the time. |
can you define how uncharted tries to be cool? and why it would try to be cool?
can you also define how mario tries to be cool? and why mario would try to be cool?







