| Ka-pi96 said: Both of those are entirely subjective. |
My apologies for the OP. As a result you are missing the point. The most basic point I'm trying to get across is that while all games have a fun factor, not all games try to be cool. The premise I put forth is that being cool is subject to generational trends. It used to mean blue/spiky/aerodynamic, then it used to mean realistic/violent, then dramatic/good story, etc... It changes all the time.
Whereas if a game tries not to be cool then it can only end up being recognized for one thing, it's fun factor. Yeah, it's a not a simple theory exactly, but I explained it badly perhaps in the OP.







