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Ka-pi96 said:
Both of those are entirely subjective.

My apologies for the OP. As a result you are missing the point. The most basic point I'm trying to get across is that while all games have a fun factor, not all games try to be cool. The premise I put forth is that being cool is subject to generational trends. It used to mean blue/spiky/aerodynamic, then it used to mean realistic/violent, then dramatic/good story, etc... It changes all the time.

Whereas if a game tries not to be cool then it can only end up being recognized for one thing, it's fun factor. Yeah, it's a not a simple theory exactly, but I explained it badly perhaps in the OP.