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alabtrosMyster said:

This is kind of pointless when your product is not on the market... 

I mean, 6TF is not that much more than 4.2 when it comes to reaching a constant native 4K resolution with "AAA" type games these days, I mean, obviously it will do it more often than the PS4 PRO, but at what cost?

and also, will Sony then start to market the PS5 (or ps4 Extreme?) when MS releases their scorpio variant so they can troll them for 2 years with some vaporware? it's kind of childish on MSs part (their whole marketing is childish in a way, they're always there trying to grab attention with whatever happen to cross their mind, then they complain when they "loose" one news cycle or when some other company has the audacity to make a counter claim).

Anyhow, the area where I see them doing better than  Sony is that I think the Scorpio will run the existing XB1 games at its full potential, risking some bugs, but giving nice frame rate benefits to all the games that will work well on it (resolution boost would need some patching as far as I understand).

To those who say "scoprio is more of a generational leap than PS4 PRO" ... this is pure marketing BS, both are a nice upgrade for their respective platform.

I don't think there will be much of a difference in the difficult to have better framerate/resolution for games pre PS4Pro comparing to Scorpio. Both would probably need as much patching, and perhaps Scorpio a little more if they want to take care of the bigger power difference



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."