By using this site, you agree to our Privacy Policy and our Terms of Use. Close
walsufnir said:

Again, a tf number is telling you next to nothing in terms of real world applications as no application will ever compute that much to reach these numbers.

I went through this in the beginning of this gen and still do. Computers are complex systems with many components relying on each other and they have to work together to get something on a screen.

Add to that that different games have different demand on the computing systems so there isn't even a remote rule of thumb.

Additionally expect a new generation of the gpu meaning a different uarch underneath, being more efficient at computing.

While TFs isnt by any means a unit of measuring performance (espevially when we consider that when its talked about its only referring to the GPU which is just ome part of the many components that make up a system) its still a very good way to get a generalized ball park of the expected graphical performance we can get from a system. 

Espevially when we have systems whose arvhitechtures are so similar either with eachother or with other systems on the market.

Eg, we know what an RX480. GTX1070, Tegra X1...etc can do under ideal circumstances. So it's really not that hard to realistically extrapolate from there on what other hardware based on very similar tech and configurations can do too. Not accurate, but it's the closest thing we can get.