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Barozi said:
Intrinsic said:

You are in a poorly lit house?

Anyways.... now I'm sold on this game. Hadnt been interested cause I hated the direction RE had gone since after 4: it just became an action game. But this has got me interested again. 

Well I get that, but realistic doesn't always mean good. There's a reason why most games and movies are much brighter during night/dark scenes than they should be.
I'm specifically talking about the combat part starting at 0:35. How can that guy even be scary if you only see a black silhoutte directly in front of you? He could look like a cute, somewhat bigger child and you wouldn't know until he's "dead".
Would definitely increase the gamma value once I get the game to see what the hell is going on.

Come on being dark is a legitimate atmospheric direction. Ever play silemt hill? There are even enemies in that game that you don't see at all and all u see are foot prints. 

And in case you weren't aware, with games (inherent to their repetitive nature) the best way to instill fear isn't even by making enemies scary, it's by making it really easy to die or by requiring a lot of your limited resources to kill said enemies.