Barozi said:
Well I get that, but realistic doesn't always mean good. There's a reason why most games and movies are much brighter during night/dark scenes than they should be. |
Come on being dark is a legitimate atmospheric direction. Ever play silemt hill? There are even enemies in that game that you don't see at all and all u see are foot prints.
And in case you weren't aware, with games (inherent to their repetitive nature) the best way to instill fear isn't even by making enemies scary, it's by making it really easy to die or by requiring a lot of your limited resources to kill said enemies.







