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Ganoncrotch said:
ManUtdFan said:

Supersampling/anti-aliasing are at the important end of 'pointless effects'. A higher resolution still trumps it though. More generally, have you ever played a PC game on medium settings and preferred it to ultra high?

In your post you say framerate and resolution are more important than any other effect, that isn't right at all,  my pc right now could play games at 16k resolution at 120fps providing I had the draw distance of gpolice from the psone (about 2meters in front of your ship)  of course no one in their right mind would take that over a 1080/60 game which is functional as a game?  Surely? 

Your speaking of 16k resolution and 120fps, is like the audiophile argument positing 24 bit 192 khz audio as superior to 16 bit 44.1 khz. It's a falsehood based on an erroneous premise, that higher numbers always equal better performance. It really comes down to what the human eye or ear can perceive.

Regarding graphics, my subjective opinion in order of priority:

1) high frame rate, preferably locked over variable/dynamic

2) high resolution

3) texture detail, number of triangles, anisotropic filtering, anti-aliasing

4) wankathon effects e.g. lighting, shadows