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greenmedic88 said:

The article is subjective opinion given by a random journalist. If one hears this from an SCE rep or developer, their PR face may tell you there is no difference, or if being frank, they will tell you it's barely noticeable. Note the difference. 

There is a difference, and AV philes and industry professionals will be able to pick out the difference in a side to side comparison. 

Incidentally, a screen shot or even a video capture is of very limited usefulness for any realistic discussion. 

The checkerboarding rendering technique is not something entirely new. Developers have used similar techniques with the PS3. Wipeout used a dynamic resolution that dynamically altered the horizontal resolution to keep frame rates stable. MGS4 did some horizontal resolution manipulation that was more in line with interpolation, but the actual native res was closer to 1:1 than 16:9 aspect ratio. 

3D games typically divide the horizontal resolultion by half: each eye gets 960x1080. Different application, but again, it's the horizontal resolution that's being reduced, reducing the aliasing as well as blurring effect. 

Don't miscontrue this argument as a dismissal of the technique; my guess is that it will likely look better than any existing resolution manipulation in making a non native render image look closer to a native render image because it was specifically tailored to the constraints of the specific PS4P hardware. 

And I say guess, because I'm simply basing this off of available data, not pre-determined fan based opinions, hype or actual hands on tests of which I have none.

I dont know, but isnt the impression of random journalists exactly what we need for this? I mean i would take their word over anything sony devs say anyday anytime. Besides, there are a great number of journos that have talked about it and said they cant see a difference except under specific conditions. Like being under 3ft from a 55"+ Tv; and i would really like to know who games under those conditions. 

And now about their technicque, yes checkerboarding isnt new, bit this is the first time that custom hardware has been baked into a GPU to do something that specifically improves the accuracy of the upscale and reduce the performance hit it would have other wise had. And this isn't just upscaling a 1080p image (which in itself is alresdy decently sharp) it's a technique applied to a significantly higher base resolution than 1080p.

Custom hardware and a higher base rez would as you say result in an upscale tech that's better than any upscale solution already out there now and it's real world results are still left to be seen in detail. 

If anything, I feel the only issue here is that not everyone would use the checkerboard technique as there are easier ways to upscale with varying results and Sony doesn't make which method devs use mandatory. What this means is that we would no doubt have games that don't look anywhere near as good as others when upscaled to 4k and unfortunately, those would be the only games that most would reference when trying to point out the PS4pro's shortcomings as a 4k console.