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Lawlight said:
greenmedic88 said:

It will be sharper. Not night and day difference, but noticeably sharper when looking at an actual 4K display with video actively rendering. At that point, it's going to depend upon how close the viewer is to the screen and the size of the screen.

But at normal living room viewing distances, it won't make a difference. Those who play with 4k displays at a desk and play seated at the desk will probably be able to tell, as will the odd duck console player who stands within arm's reach of their display when they play. 

It feels like this discussion has been covered ad nauseum already when 1080p displays and the 7th gen were new. 

The article says the difference won't be noticeable but you're saying noticeably sharper?

The article is subjective opinion given by a random journalist. If one hears this from an SCE rep or developer, their PR face may tell you there is no difference, or if being frank, they will tell you it's barely noticeable. Note the difference. 

There is a difference, and AV philes and industry professionals will be able to pick out the difference in a side to side comparison. 

Incidentally, a screen shot or even a video capture is of very limited usefulness for any realistic discussion. 

The checkerboarding rendering technique is not something entirely new. Developers have used similar techniques with the PS3. Wipeout used a dynamic resolution that dynamically altered the horizontal resolution to keep frame rates stable. MGS4 did some horizontal resolution manipulation that was more in line with interpolation, but the actual native res was closer to 1:1 than 16:9 aspect ratio. 

3D games typically divide the horizontal resolultion by half: each eye gets 960x1080. Different application, but again, it's the horizontal resolution that's being reduced, reducing the aliasing as well as blurring effect. 

Don't miscontrue this argument as a dismissal of the technique; my guess is that it will likely look better than any existing resolution manipulation in making a non native render image look closer to a native render image because it was specifically tailored to the constraints of the specific PS4P hardware. 

And I say guess, because I'm simply basing this off of available data, not pre-determined fan based opinions, hype or actual hands on tests of which I have none.