JRPGfan said:
Someone from neogaf tried to explain what they understood of it in a gif:
Yeah the end result might not be as good as native 4k but it apparently gets close. I mean look at Horizon Zero dawn in 4k (checkerboard): http://cdn3.dualshockers.com/wp-content/uploads/2016/06/Thunderjaw_Tallneck_1465873632.jpg
Jaggies are issue? does it need to be run in a higher resolution? |
Oh, thank you.
Seems pretty simple, can run in linear time.
So simple that I think im going to try it out on matlab. Get a 4k image, select the red pixels, the orange pixels calculate the green pixels and form an image. And I can compare with the original 4k image with a image quality metric. I could compare too with the 1080p and 1440p versions of the original.
(im more a image processing guy than computer graphics, so I think thats all I can do)
I think I will present in an new topic, but I let ou know when it is ready.
But for this horizon shot, I had to zoomed it a lot to see some jaggies, but I dont know if some of them are cos of jpg compression or checkerboard rendering. But I thing I cannot perceive from more than 1,5 meters from TV.









