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JRPGfan said:
jonathanalis said:

Man, I really want to know about the science/processing behind checkerboard rendering.
There is any open scientific paper about it?

Or even a reference to a more deep explanation of how it works?

Thanks in advance

Someone from neogaf tried to explain what they understood of it in a gif:

Yeah the end result might not be as good as native 4k  but it apparently gets close.

I mean look at Horizon Zero dawn in 4k (checkerboard):

http://cdn3.dualshockers.com/wp-content/uploads/2016/06/Thunderjaw_Tallneck_1465873632.jpg

Jaggies are issue? does it need to be run in a higher resolution?

Oh, thank you.

Seems pretty simple, can run in linear time.

So simple that I think im going to try it out on matlab. Get a 4k image, select the red pixels, the orange pixels calculate the green pixels and form an image. And I can compare with the original 4k image with a image quality metric. I could compare too with the 1080p and 1440p versions of the original.

(im more a image processing guy than computer graphics, so I think thats all I can do)

I think I will present in an new topic, but I let ou know when it is ready.

 

But for this horizon shot, I had to zoomed it a lot to see some jaggies, but I dont know if some of them are cos of jpg compression or checkerboard rendering. But I thing I cannot perceive from more than 1,5 meters from TV.