Normchacho said:
Really? Mind you, I'm not hugely tech savy, but I've always understood memory bandwidth to be the total carrying capacity of the system memory. For example, if the Xbox One had 16 GB of the same type of memory, its memory bandwidth would be twice what it is at 8 GB. Seems I am incorrect though. So, what metric shows that total amount of work system memory can perform? |
From the top of my lack of knowledge what I know is that if you had the same number of memory packs but just doubled the capacity then your bandwidth would still be the same, but if you keep the capacity but double the number of units then your bandwidth doubles.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."