Uabit said:
I guess they mean true 8th gen games and not ps3 games like the last of us or games like driveclub for VR which looks like a ps3 game for being able to run at 60fps on the normal ps4 and won't run at native 4k on the pro because it isn't powerful enough. |
Well, they certainly will have to put a lot of caveats on their claim so their bold claim isn't exactly true and is very unecessary. And considering Multiplats will be upscaled in several cases they can't out themselves of it.
Radek said:
Exactly what I said few pages ago. They THEMSELVES confirmed they won't demand native 4K from multiplatform games. I don't see demanding games of 2017 and 2018 running native 4K on Scorpio, unless they drop detail and remove crazy amount of foliage and effects. Just look how demanding Red Dead Redemption 2 trailer looks. |
Yes I saw what you said. Maybe some of them get native 4k. But if checkerboard 4k on PS4 bridge much of the difference for the end user against native 4k on the same title on Scorpio them most won't care. Anyway, they are lying about Sony not having native 4k or about all their games being ture 4k.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







