Asedebck said:
SvennoJ said:
I hope that helps but I think it's an inherent limitation of the system. Gyroscopic drift can never be completely eliminated. Adding a magnetometer sensor in the headset might help yet that's not super accurate either. (psvr only has 3 axis gyroscope and 3 axis accelerometer)
When you turn the headset on it assumes you're looking at the camera and calibrates that as the 'north' position. Likely in the screen that tells you to put your head inside the square of the inverted video feed. It can determine the level position pretty accurately by measuring the changes in gravity experienced by the 3 axis accelerometer. However the gyroscopes will drift and need to be slightly adjusted all the time.
The camera does this by looking at how the pattern on the headset changes, attempting to both infer distance (dots getting closer/further horizontally and vertically) and rotation (dots getting closer horizontally looking left right, or vertically looking up down) The accelerometers can help with looking up and down, they can't when looking left and right. The further you sit from the camera, the smaller the oservable changes, the less the camera can help combat gyroscopic drift.
The only way to completely fix this is if the headset tracks a fixed point (like the wii mote). psvr can't do this, no camera or anything else on the headset. However it should work better if you move the camera closer for sit down cockpit type games. Time to move the coffee table back into the livingroom.
|
Well i talked to some people that never got issues like that even by playing at 2m+ in their living room (2m+ is most likely the normal distance most peoples sit from their TV/PS camera), But not everybody has that issues.
Sometimes it was that bad, the center of view shifts about 90 degree to the left. That should be completly impossible, even if the camera cant track the leds as accurate. So its really most likely a software issue imo. Ill test another camera anyway. We also shouldnt forget that the PS camera uses to lenses. SO its not just led tracking. There is definitly some measurement going on between both pictures.
|
Ah, I've never had it drift more than 15 degrees, sitting at 3+ meters. (Seriously DC vr puts me in the back seat when I start lol) If it goes so far that the side of the headset will be in view something is definitely wrong.
The two lenses help with depth perception, distance from the camera. The second camera won't add much to rotational correction. Well I guess in a sense it does by separating the expected changes between moving closer and turning.
I had a glitch in Tumble too one time. For a couple levels a slight rotation of my head was interpreted as moving closer and farther making the screen go forward and back a lot. It cleared up after a while. Maybe the software got into a faulty state confusing the different sensor inputs.