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SvennoJ said:
Pyro as Bill said:

Even 8K per eye will not deliver ‘VR perfection’

http://arstechnica.com/gaming/2013/09/virtual-perfection-why-8k-resolution-per-eye-isnt-enough-for-perfect-vr/

A system that can deliver 16K (8K per eye), at 60 fps, with realistic graphics seems a long way away. Whereas for ‘pirate-VR’ combining 2 or even 4 NS systems to provide the GPU power seems much more achievable.

It might be closer than you think. With Samsungs new 5" 11K screen (2018) plus eye tracking and foveated rendering (Fove) it could be possible in 2020.
5.5k per eye corresponds to the recommended sitting distance for 1080p tv. It will look as good as 1080p looks now, except over 100 degree fov instead of 35 degrees, sitting at 1.38x diagonal screen size. Actually the recommded seating for 1080p is 1.63x diagonal screen size with 30 degree fov, however these headsets also have higher density of pixels towards the center. I expect 5.5k per eye to be a very close match to 1080p quality at smpte standards. (Ofcourse it can be better otherwise we would not have 4K tv now)

Plus the higher the resolution of the screens the bigger the advantages of foveated rendering become. Fove already expects a 5x to 6x savings on their 2560x1440 headset in GPU requirements.


Anyway strapping 1 or more NS systems to your face, if it can't be perfects anyway, doesn't seem like a good alternative.

I'm sure high K screens are coming but what about the GPU required to power them?

The NS wouldnt be on your face. It would be in your hand with a wire into the headset.



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