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Shiken said:

This is the most incorrect statement I have ever read.  AI, scale, physics, etc all play a factor.  Fact of the matter is, BotW is on a Scale that is bigger than 90% of all PS4 games, physics deeper than ALL PS4 games, and has a smoother combat system than all PS4 games that fit this category.  It is a PS4 quality game, Uncharted graphics or not.  And we only saw the FIRST area of the game.

 

Only looking at the visuals is a very backwards way of thinking.

You may see it that way but most AAA graphics/engine programmers would be hard pressed to agree with you.

AI is a low hanging fruit and there's more to a next generation game design than bigger vs linear argument than you seem to imply and as far as physics go while BotW has been chasing Far Cry 2's rigid body and fire propagation system, PS4/X1 ushered in an era of GPU accelerated physics.

FWIW, Elite: dangerous, No Man's Sky and Minecraft(!) are arguably bigger games since they have procedurally generated worlds.