By using this site, you agree to our Privacy Policy and our Terms of Use. Close

To be able to run the same games, even at lower res or lower FX settings, but with the ability to manage game worlds with the same size and complexity, the Switch just needs to have at least the same system RAM (or, compared with consoles using UMA, the same size of RAM made) available for the games code and data, and the same CPU power, or even a little less, as usually portables use leaner OS, GUI and apps, and using 2016-2017 tech and smaller production process it won't be too hard to match, even in a mobile CPU, the CPU section of APUs made with lightweight cores in 2012-2013 tech and bigger and a lot more power hungry process, also considering it will use the latest implementation of the leaner and more efficient ARM risc architecture instead of the powerful, but bloated x86-64.
GPU power won't probably be the same, but with scalable graphics engines it just needs to be not too much lower.
Anyhow, packing in the pros of both PSV and Wii U, and solving some flaws of both, if it will have good marketing it should sell more than both combined, so, giving a very optimistic lifetime sales prediction to both PSV and Wii U, Switch should sell more than 40M.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!