Soundwave said:
They've left the console market to Sony/MS. And I would say the same thing if Sony had made "Sony Switch" and no Playstation 4. So would a lot of people. Marketing gobbledeegoop is just that ... they can call it whatever they want, it is effectively getting out of the existing home console market. Which is fine. Like I said above if you were a lot better at tennis, had more fun playing tennis, got more satisfaction from playing tennis, then why the fuck are you even playing football. It's basically like the kid who keeps playing a sport he's not good at because his dad used to play it and he wants to keep up the family tradition even though he doesn't really like the sport. That's basically modern Nintendo's relationship with portables and consoles. They're way better at one, feel more comfortable with one, they don't even seem to like anything about consoles. Online play? Not really Nintendo's passion. Modern console hardware? Not really Nintendo's passion, consoles run too hot, even though why that is such a fucking concern is nominal since a console will always be plugged into wall power. Supporting a modern TV resolution (you know because HOME consoles are played on a TV)? Nope, not really something Nintendo cares for. Consoles need to be small. Why? Who the hell knows, for the person who lives in a house the size of a closet apparently. |
Maybe it's part of Nintendo wanting to create more unique experiences without having to deal with big budgets that could be more risky if unable to deliver sales-wise. It allows them to be creative and take things differently and not always by the standards of modern gaming (realistic, high end, high budget, trying to become the next blockbuster). That's why they're able to make Splatoon, Wii Sports, Nintendogs, Smash Bros, Mario Kart, etc. so successful. The most any Nintendo game really spent on production (based on what I searched) were the original Pokemon games with about $50 million spent to create the start of the second best selling franchise of all-time. Sure their past games on NES and SNES showed how they utilized power in the past, but their main focus was gameplay and creating unique experiences. To them, graphics and power are part of the process, not the focus, which is gameplay and fun. They've applied that to pretty much most, if not all, of their games since their rise in the gaming industry.
Though again, this doesn't take away from the fact that the Switch can be both a home console and a handheld. To play Zelda BoTW (which has pushed the Wii U to its limits already) on the couch with a regular controller or take it on the go. How about Splatoon's multiplayer opportunities on Switch? There's something to be had if executed effectively.







