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Mr Puggsly said:
Nuvendil said:

The Skyrim Remastered version is basically just what yoiu said.  It's the PC hd textures, some texture maps are probably decompressed (remove the blocky effect on character noses and chins), *maybe* a few mesh tweaks, and a new lighting/rendering engine (basically what you get from an ENB with mods and what BGS did with Fallout 4).  And then it runs at a higher resolution with more AA and AF to improve image quality.  It would be simple enough to reduce the requirements on consoles by reducing the AA, AF, and resolution a bit. 

Well the requirements for the PC version are high and the recommended are really high.

So it sounds like starting with the original PC build and tweaking it is the best route for Nintendo Switch. Its the same game so that would be fine.

Well, Bethesda's PC specs have always tied into their lack of good optimization :P

But the issue with building from the original PC version is the main, major improvement is the new lighting and rendering going on.  And the only difference from the PC version and the console versions was that you could turn up the settings.  They are still very similar.

The easiest way to reduce requirements on the console version is to scale back some of the easily scalable features.  LOD can be reduced a bit, AA and AF reduced a bit, run it at 720p.  Still be a marked improvement over the original close enough to the Xbone version.