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Fei-Hung said:

2) In other words, at full floats, we have 4.2 teraflops. With half-floats, it's now double that, which is to say, 8.4 teraflops in 16-bit computation. This has the potential to radically increase performance."

It's not "full floats" it's "Single Precision". - You also have "Double Precision" and of course "Half Precision" that you state.
It's basically a limit on how accurate/complex the floating point can get.

But this is rehashing old stuff that I have already gone over in other threads, but Half Precision/16-bit floating point isn't a game changer.

JRPGfan said:

Thats... pretty smart.
More GDDR5 for gameing instead.

Mark Cerny and those hardware design guys at Sony do good work / smart choices.

Indeed. This was a smart choice, could have been taken a step farther, but I digress.
It should bring some good benefits for minimal cost.




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